Incursion Red River

Incursion Red River

Starter Guide

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Community Guide by ScorpRG — This is not an official guide and is not affiliated with Games of Tomorrow GmbH. Built for the community by a player. Found an error or want to suggest something? Let us know on Discord
Starter Guide01Getting Started

Section 01

Getting Started

Everything a new player needs to know before dropping into their first raid.

1.1

What is Incursion Red River?

Incursion Red River is a tactical PvE extraction shooter set in modern-day Vietnam. You are a PMC — a hired gun — working for one of three factions fighting for control of the region.

Every session works like this: you gear up at your safehouse, deploy into a map full of enemy AI soldiers, complete your objectives, grab whatever loot you can carry, and get out alive. If you die before extracting, you lose everything you brought in.

There are no other players trying to kill you. The only threat is the AI — and it flanks, ambushes, and shoots to kill. Do not take it lightly.

1.2

Before Your First Raid

Before you jump into a raid there are two things worth checking. Neither is mandatory but both will make your first few hours significantly less frustrating.

Keybinds

Go to Settings → Keybinds and look through the defaults before changing anything. Every player is different and the defaults might work fine for you. The ones most people end up adjusting are crouch, ADS, and the lean/peek keys but review the full list first and see what feels natural. You can always come back and rebind later once you know what actions you use most.

AI Settings

Incursion Red River gives you granular control over how the AI behaves. The settings are split into two distinct sections under Settings → AI: Performance and Difficulty. These are completely independent systems.

Performance: AI Simulation Level

This is not a difficulty setting. AI Simulation Level controls how frequently the game updates bot movement and animations, especially at medium to long range. Think of it as a quality slider for how smooth the AI looks and responds.

PotatoLowest update rate. Bots may appear choppy at distance. Best for low-end hardware.
LowReduced update frequency. Lighter on CPU.
NormalDefault balance between performance and visual quality.
HighHighest tick rate for bot movement at all ranges. Smoothest AI behavior but most CPU-intensive.
CustomLets you fine-tune the simulation parameters yourself.

Tip

Set this to High if your system can handle it. It makes bot movement look natural at all engagement distances instead of jerky or delayed. If you are getting frame drops, lower it — this is the first setting to reduce for performance.

Difficulty Settings

These control how the AI actually fights you. The game offers presets (Low, Mid, High) or you can select Custom to unlock every individual slider. Custom settings are grouped into three categories.

Perception & Senses

How the AI detects and tracks you.

Reaction Time (0.00–2.00s)How long AI must see you before reacting. 0 = instant reaction, 2 = two full seconds of line of sight needed before they respond.
Perception Threshold (0.10–0.50)How visible you need to be before AI spots you. Lower values mean they spot you easier through partial cover.
Perception Range (100–400m)Maximum distance AI can detect you. At 400m that is roughly a quarter mile.
Perception Range Lost (100–500m)Distance at which AI loses track of you after detection. Cannot be lower than Perception Range.
Perception Angle (30–90°)AI horizontal field of view. 30 = narrow tunnel vision, 90 = wide peripheral awareness.
Perception Angle Lost (30–90°)Angle at which AI loses sight of you. Cannot be lower than Perception Angle.
AI Memory Length (30–90s)How long AI searches for you after losing line of sight before returning to a neutral state.

Damage

How much punishment is dealt on both sides.

Standard AI Damage MultiplierHow much damage AI deals to you. Lower = more forgiving firefights.
Player Dealt Damage MultiplierHow much damage you deal to AI. Higher = enemies drop faster.
Boss Damage MultiplierSeparate multiplier for boss-type enemies.

Aim & Accuracy

How well the AI shoots at you.

Target At BoneWhere on your body the AI aims. Options: head, spine_01, spine_02, spine_03. Head = most lethal, spine options = center mass.
On Target Aim Threshold (0.40–1.00m)Hit radius around the target bone. Lower = more precise shots landing closer to the target point.
Deliberate Shot Count (0–5)How many shots per burst the AI intentionally misses. 0 = every shot is aimed to hit. 5 = most shots miss on purpose.
Deliberate Miss Time (0.0–5.0s)How long after spotting you the AI deliberately misses before dialing in their aim.
Deliberate Miss Reset Time (1.0–20.0s)Cooldown before the deliberate miss cycle resets after losing sight of you.
Deliberate Miss Angle (5–40°)How wide the AI intentional misses spread. 5 = near misses that graze you, 40 = shots landing nowhere close.

Tip

For your first raids use the Low or Mid preset. Once you understand how the AI fights, come back and tweak individual sliders. Want smarter AI that deals less damage? Turn Perception up and Damage down. The custom options let you build exactly the experience you want.

Warning

AI Simulation Level and Difficulty are completely independent. You can run High simulation (smooth movement) with Low difficulty (forgiving combat) or any combination. Simulation Level is about how good the AI looks. Difficulty is about how hard the AI fights.

1.3

Your First Raid

Before you deploy — do these 3 things every time

1Pick at least one task from the Mission Board. Going in without a task means you have no direction. You'll wander into bad fights and come back with nothing to show for it.
2Check your loadout. Weapon loaded? Medicals in your rig slots? Backpack equipped? New players constantly launch raids and realize their mag was never loaded — mid-fight.
3Pick Quarry as your map. Smallest map, most documented. Bunker is dark and confusing. Delta is huge. Learn Quarry first — everything else comes after.
🎬 GIF
[ INSERT GIF ]
CaptureThe full pre-raid flow: Mission Board → accept a task → open loadout → check gear → Deploy → select Quarry.
HowRecord the whole sequence in OBS. Real time is about 20–30 seconds. Trim waiting and loading screens.
EditAdd a highlight box when you click "Accept Task" and again when you select Quarry on the map screen.

The moment you spawn in

Press M immediately to open the map. Find the extract point icons — white box with an arrow pointing outward — they sit on the outer edges of the map. There are usually 2 to 3 of them. Know where your exits are before you go anywhere. Players die because they needed to leave and had no idea which direction to run.

📷 Screenshot
[ INSERT IMAGE ]
CaptureThe in-game map on Quarry open immediately after spawning — showing your position and the extract icons.
HowPress M the second you spawn, screenshot before you move anywhere.
EditCircle every extract icon in red. Add a small arrow pointing to your spawn marker. Label them clearly — "YOU ARE HERE" and "EXTRACT".

Do not run. Sprinting makes noise. The AI hears you before you see them. Walk by default. When near buildings or you hear enemies, crouch. Slow movement keeps you alive far longer than rushing.

🎬 GIF
[ INSERT GIF ]
CaptureTwo clips back to back on the same route: first sprinting and getting immediately spotted and shot, then the same path walked slowly crouched with clean or no contact.
HowTwo separate OBS recordings, cut together in your editor. 5–8 seconds each clip.
EditAdd a "RUNNING" label on clip 1 and "WALKING / CROUCHED" on clip 2. This GIF proves the point without needing any text.

How to extract

Navigate to one of the extract points on your map. Walk into the zone — a countdown timer will appear on your HUD that reads "Extract In: X seconds." Stay inside the zone the entire time. Step out and the timer cancels. The AI can still attack you while you wait, so get to cover near the zone and watch your angles until the timer finishes.

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[ INSERT GIF ]
CaptureWalking into an extract zone and waiting for the full countdown to complete. If enemies show up mid-extract, keep it in — it shows the viewer what can happen.
HowRecord in OBS. Let the full timer run. Don't cut it short.
EditAdd a callout arrow pointing to the HUD timer so readers immediately know what to look for. Circle the extract zone boundary if it's not visually obvious.

Warning

If you deployed with the default provided loadout instead of your own gear, you cannot keep any loot you find. You can still complete tasks but nothing goes to your stash. Always build your own loadout from the shop first.

Tip

Your first few raids will probably end in death. That is fine. Every death teaches you something — enemy patrol routes, how loud you were moving, when to fight and when to run. Treat early raids as learning runs, not loot runs.

1.4

Co-op & Squad Play

IRR supports up to 4 players in online co-op. You can also play entirely solo — there is no requirement to squad up. Both are valid ways to play.

In co-op, communication is critical. The game has built-in VOIP with realistic sound occlusion — your voice is affected by walls, distance, and environment just like real sound. Enemies nearby can hear you talking, so use it carefully.

On Easy difficulty, teammate name tags appear over their heads so you can tell friendlies from enemies. On Normal and Hard those tags disappear, making friendly fire a real risk in tight spaces. Coordinate your movements and call out your position.

Tip

If you are brand new, run your first few raids solo on Easy. Learn the map, learn the AI, learn the controls. Then squad up once you know the basics so you are not a liability to your team.

📷 Screenshot
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CaptureThe co-op lobby screen showing squad slots and the invite interface.
HowOpen the co-op lobby and screenshot it with at least one other player if possible.
EditNo annotation needed.